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Assets design for Tor. VR FPS Horror game.

4 day long task. Design of additional assets populating icy corridors of underground polar Norwegian base for FPS VR horror game TOR. Process: 1. Rough doodles in Photoshop. 2. Quick models in Maya. 3. Brief over painting, back in Photoshop.

Giant gate leading to lower levels of the icy shaft.

Giant gate leading to lower levels of the icy shaft.

Staircase system hand sketched in Photoshop.

Staircase system hand sketched in Photoshop.